Group Members:

Ning Bai
Fangjing Ding
Jianyang Hu
Lingfang Gu
Caitlyn Liu
Zhihao Song
Ruiyan Xu

Keywords

  • GAMIFIED LEARNING
  • SUSTAINABLE INDUSTRY
  • WORLD OUTLOOK

Summary

The board game project we do is presented in the form of a workshop on the education of private primary schools in the UK, providing a learning environment that is both educational and entertaining for children aged 7-11. The concept of the project is to allow children to gain access to the development process of various industries around the world through games and to understand the sustainable development and ethical issues that exist in each industry. Early intervention in children's social responsibility can help children develop a global perspective. The colourful patterns in the game, the telling of industry stories and the touching of models can fully mobilize children's senses, and AR technology will also be integrated into it.